MARVEL Tōkon Fighting Souls Link Attacks & Basic Combos
Repeat the button, learn the ladder, then graduate to Assist Rush confirms.
If assists are the team language of MARVEL Tōkon Fighting Souls, Link Attacks are the solo grammar. Official beginner materials emphasize that repeating Light, Medium, or Heavy builds reliable sequences without memorizing twenty-hit routes on day one. Use this page to install those ladders before you chase fancy BnBs.
What a Link Attack is
A Link Attack is a beginner-friendly combo chain created by pressing the same attack strength repeatedly. In official notation, L / M / H mean Light / Medium / Heavy.
| Sequence | What it teaches | Typical payoff |
|---|---|---|
| L → L → L → L | Safe confirm habit | Can chain into a Skill and help set up a Break / stage transition |
| M → M → M | Mid-damage ladder | Leads into a powerful Super Skill |
| H → H → H | High-commitment ladder | Leads into a stronger Ultimate Skill |
These are training wheels that still win casual rounds. Link Attacks also help build Tokon team access during a match — Light links are an accessible way to progress the 4v4 unlock fantasy while you learn.
Next step after the ladders
Once L / M / H repeats feel automatic, practice the official intermediate skeleton:
L → M → H → Skill → Assemble Rush → Follow-up Attack
That route teaches the real game: normals into specials into teammate involvement. Deepen the teammate half on Assists & Tags and the gauge rules on Systems Explained.
Character caveats
Not every fighter can mash the same Heavy ladder at every range. Community beta notes called out range issues on some Heavy links (for example certain Ms. Marvel and Ghost Rider situations in earlier builds). If a link whiffs:
- Shorten the chain
- Use a Vertical / Down assist as a launcher substitute
- Lab the character’s Unique tools instead of forcing a universal string
Character pages such as Captain America, Ms. Marvel, and Wolverine are better starting labs than copying tournament routes pre-launch.
Defense still matters more than length
A five-hit Link you can land after blocking is worth more than a twenty-hit fantasy you drop. Pair offense practice with:
- Standing guard (hold back) and crouching guard (hold down-back)
- Assemble Counter and Crossover once Startup Battle introduces them
- Corner awareness for Wall Breaks
Training checklist
- Ten minutes: Light Link into Skill on every starter you own
- Ten minutes: Medium Link into Super Skill
- Ten minutes: Heavy Link into Ultimate only when meter is free
- Ten minutes: L-M-H into Assist Rush on one point character
- Casual set: refuse to mash a second string until the first hits
How this fits launch week
Before August 6, install Link Attacks so day-one lobbies are not button soup. After launch patches, re-test enders — damage and cancel windows can shift — but the habit of confirming before spending meter stays valuable. Cross-check Launch Week, Open Beta notes, and a calm draft in Beginner Teams.
Link Attacks will not make you a tournament finalist. They will make sure your first week in Marvel’s arena looks intentional.
Frequently Asked Questions
Quick answers to the questions players ask most.
What are Link Attacks?
Beginner combo chains made by repeating Light, Medium, or Heavy — official onboarding for reliable damage.
Do Link Attacks spend meter?
The basic ladders teach routes into Skills, Supers, and Ultimates; manage Skill Gauge before burning enders.
Should I skip Links and learn advanced BnBs?
No. Install Links first, then extend with Assist Rush and character-specific routes.
Why does my Heavy Link whiff?
Some characters lack range on parts of the ladder — shorten the string or use an assist launcher.
Where do I practice?
Startup Battle, then Training mode, then casual matches focused on one confirm.